date: 14th of January 1999.
Half-Life deathmatch level
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title: Old School
file: tighl03.bsp
author: Tigger-oN
email address: tig -AT- onemoremonkey -DOT- com
URL: http://tig.onemoremonkey.com/
description: Medium sized DM level. This is
an *Old School Style* of map if
you ask me, and its very heavyly
based on a Clan Arena level i
made a little while back.
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play information
single player well.. have a look, few special
things, there were a lot more but
had to be removed as a the hlds.exe
did not like things like the
skeleton/stukabat.mdl :[
cooperative: no
skills 0,1,2,3: no
deathmatch: yes - FFA (3 to 6 ppl)
new sounds: no
new graphics: no
new music: no
how to start goto start/run (on the windows task bar)
in signle browse for your hl.exe (look in
player mode: half-life folder :])
once selected, don't hit run, at the
following
hl.exe +map tighl03
if you want to have a console as well,
make it
hl.exe -console +map tighl03
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info
r_speeds are important to me. :]
Spent more time on this map than i have on any
other map in a long time, this map has had a lot
of work done to it, but I personal think it is
not *over done*. I was constantly trying new
things, adding and removing sections and
optimising the level in many different ways.
The *fly-by* in the single player mode took about
5 hours to work out, but its a nice start, and
something a bit special/different. there is a few
other things in SP that are not in the DM game.
i did have the skeleton and stukabats, and some
assassins, but these had to be removed as the
*orginal* dedicated Half-Life server did not have
these .mdls in the pak file :[ i made it so they
didn't appear in a DM game, but the server still
spat the dummer.
if your interested in the *assassin* version
(theres only a few, but the its a nice *look*
around) just email me, and i'll send it to you
The architecture comes from my local environment,
i have *borrowed* lots of parts of the old and
forgotten buildings around me. these building
themself are a bit of a miss-mash of styles and
era's and i think you can see this being reflected
within this map. My world is far from *perfect*
and i hate the idea of a *perfect virtual world*,
hence the use of the miss-mash style. When i
walk around these old buildings i like to tying
to workout which bits where constructed first and
which came later, i can see this being
refferneced in this level too, and i like it!
Base map was a Clan Arena level i designed a
little while ago. i don't think there where any
brushes that did not get move or changed during
the construction of this map.
====================================================
construction
base: tigca02.map
editor: WorldCraft 2 by Valve
other progs: none
know bugs: none
build time: Lots :]
compile time: qcsg 12sec
qbsp2 14sec
vis 108sec
qrad 440sec
(pII 300 128ram)
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thanx to ...
DeadFrog
Brian Kelly
evilchild (the DOE is a great idea!)
http://www.lowlife.com/halflife
Drakir (great feedback)
Barry Gibb[PN] (your email bounced :[)
Daniel 'Dann' Thombs (for the skeleton set-up,
bummer its only good for single player)
http://www.far2cool.com/half-life/
and the others that i have forgoten :]
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Distribution and legal:
Copyright (c) 1999 ray, Tigger-oN
All rights reserved.
Portions copyrighted by Valve, Inc.
This level may be electronically distributed only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION.
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