Quake Levels
13 - screen shots- back to map list

date: 6th of April 1998.
quake deathmatch (1 on 1) level
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title:            Thirteen (1 on 1 map)
file:             13.bsp
author:           tigger-up-late
email address:    tigger@ebom.org
URL:              http://ray.onemoremonkey.com/
description:      soley a 1 on 1 map. open, 
                  fast and round.

extra:            13_obot.ent (this is an entity 
                    file which contains *waypoints* 
                    for the Omicron bots, see below)
                    

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play information

single player     no
cooperative:      no
skills 0,1,2,3:   no
Capture the Flag: no
deathmatch:       yes - made for 1 on 1 only
new sounds:       no
new graphics:     yes - all textures are from quake2 
                        except for the city4_6 (quake), 
                        clip (quake), sky9, and straycat.
new music:        no

how to use:       place the 13.bsp file in your 
                  quake/id1/maps folder (make one if 
                  you don't have one). 
                  start up a multiplayer game.
                  at the console (press ~) type 
                  the following 
		  
                  map 13 (press enter)
                  (press ~)

                  make sure you have a friend (or bot) 
                  to frag.
			

about the .ent    i have included a file called 13_obot.ent. 
 file:            this file contains the 'waypoints' for the 
                  Omicron bots. u can use this file to give 
                  these bots a *fair* start.

how to use the    1. make a copy of 13.bsp 
 .ent file:       2. rename the copy 13_obot.bsp
                  3. place 13_obot.bsp, 13_obot.ent and 
                     qbsp.exe in a temp directory (qbsp.exe is 
                     from id, and part of any level editor prog, 
                     you more than likely have a copy if you 
                     have ever d/loaded any quake editors)
                  4. start up a dos-box (go to a dos promt) and 
                     cd to the temp dir into which you have placed the above.
                  5. type the following at the promt
                      qbsp -onlyents 13_obot.ent
                  6. exit the dos-box and copy the 13_obot.bsp 
                      file to your quake/omicron/maps dir (make one 
                      if u have to, or just put it in your 
                      quake/id1/maps one)
                  7, start up a Omicron bot game as per usual and 
                      type the following at the console
                      map 13_obot
                  
                  the bots now will have *waypoints* to follow and will 
                  not need to *learn* the map from you.
                  
                  the reason i didn't do this is because it creates 
                  *enities* called *waypoints* that only the Omicron bots 
                  progs.dat file can understand. therefore it will be a 
                  map that, if loaded under any other progs.dat (ie, a 
                  normal dm with a friend), will produce a heap of console 
                  trash on load. (looks like shit to me :])
                 
                  next map will be 13_obot.bsp after compile with the 
                  13_obot.ent file included
  

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info

this map was made for a 1 on 1 game only. i have no 
idea how it will play with more than 2 people. it does 
have 6 dm start points, but that's all (in order to try 
and keep the bad respawns down).

it is losely based around an earlier map of mine called 
'mice'. you can get this map from my site if you like. 

there was no need for a glvis (as it only has a lava 
tank), so it ain't glvised. (i used -nowatervis)

weapons placed for dm1 and dm3 rules


================================================
extra info

no r_speed above 500 that i could find, with one player 
running around

made for speed and fast playing games, with no camping 
spots or section with an advantage. (i think)

an Omicron Bot seems to enjoy this level, and will learn it 
fast. (only ever used one bot, no idea how others will play)

worldcraft does not handle 'circles' well. every 'outside 
curve wall' vertex was moved and aligned by hand. it seemed 
to construct very 'dodgy' shapes when these cylinders were 
'hollowed' and did not place vertex's on whole numbers on the 
grid, which leads to 'dodgy' compiles.
 
next map is 13 (same map)
 

================================================
construction

base:           none
editor:         WorldCraft (1.6a) by Valve
other progs:    wqbsp (v1.65) - Ken Alverson 
                 (KenA@TSO.Cin.IX.Net)
                ArghLite 2.0 and q2towad by Tim Wright
                 (argh@ntplx.net)
                Newwad1.3 - (originally pcx2wad 0.98 
                 by Daniel Gilliland); Modified by 
                 Christopher Wise
know bugs:      none
build time:     about 4 days
compile time:   qbsp 68sec
                vis 30sec
                light 31sec
                (pII 300, 128 meg ram)

any problems email me
any enquires email me
any questions email me


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tested with the following bot

Omicron Bots (v1.02) 
 - http://www.planetquake.com/ramshackle 


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thanxs to:
lag_hag and Mr.Shiny


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Distribution and legal: 

Copyright (c) 1998 ray, tigger@ebom.org
All rights reserved.

Portions copyrighted by id Software, Inc. This level
may be electronically distributed only at NO CHARGE to 
the recipient, MUST include this .txt file, and may NOT 
be modified IN ANY WAY. UNDER NO CIRCUMSTANCES IS THIS 
LEVEL TO BE DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN 
PERMISSION.
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13 - screen shots- back to map list