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13
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date: 6th of April 1998.
quake deathmatch (1 on 1) level
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title: Thirteen (1 on 1 map)
file: 13.bsp
author: tigger-up-late
email address: tigger@ebom.org
URL: http://ray.onemoremonkey.com/
description: soley a 1 on 1 map. open,
fast and round.
extra: 13_obot.ent (this is an entity
file which contains *waypoints*
for the Omicron bots, see below)
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play information
single player no
cooperative: no
skills 0,1,2,3: no
Capture the Flag: no
deathmatch: yes - made for 1 on 1 only
new sounds: no
new graphics: yes - all textures are from quake2
except for the city4_6 (quake),
clip (quake), sky9, and straycat.
new music: no
how to use: place the 13.bsp file in your
quake/id1/maps folder (make one if
you don't have one).
start up a multiplayer game.
at the console (press ~) type
the following
map 13 (press enter)
(press ~)
make sure you have a friend (or bot)
to frag.
about the .ent i have included a file called 13_obot.ent.
file: this file contains the 'waypoints' for the
Omicron bots. u can use this file to give
these bots a *fair* start.
how to use the 1. make a copy of 13.bsp
.ent file: 2. rename the copy 13_obot.bsp
3. place 13_obot.bsp, 13_obot.ent and
qbsp.exe in a temp directory (qbsp.exe is
from id, and part of any level editor prog,
you more than likely have a copy if you
have ever d/loaded any quake editors)
4. start up a dos-box (go to a dos promt) and
cd to the temp dir into which you have placed the above.
5. type the following at the promt
qbsp -onlyents 13_obot.ent
6. exit the dos-box and copy the 13_obot.bsp
file to your quake/omicron/maps dir (make one
if u have to, or just put it in your
quake/id1/maps one)
7, start up a Omicron bot game as per usual and
type the following at the console
map 13_obot
the bots now will have *waypoints* to follow and will
not need to *learn* the map from you.
the reason i didn't do this is because it creates
*enities* called *waypoints* that only the Omicron bots
progs.dat file can understand. therefore it will be a
map that, if loaded under any other progs.dat (ie, a
normal dm with a friend), will produce a heap of console
trash on load. (looks like shit to me :])
next map will be 13_obot.bsp after compile with the
13_obot.ent file included
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info
this map was made for a 1 on 1 game only. i have no
idea how it will play with more than 2 people. it does
have 6 dm start points, but that's all (in order to try
and keep the bad respawns down).
it is losely based around an earlier map of mine called
'mice'. you can get this map from my site if you like.
there was no need for a glvis (as it only has a lava
tank), so it ain't glvised. (i used -nowatervis)
weapons placed for dm1 and dm3 rules
================================================
extra info
no r_speed above 500 that i could find, with one player
running around
made for speed and fast playing games, with no camping
spots or section with an advantage. (i think)
an Omicron Bot seems to enjoy this level, and will learn it
fast. (only ever used one bot, no idea how others will play)
worldcraft does not handle 'circles' well. every 'outside
curve wall' vertex was moved and aligned by hand. it seemed
to construct very 'dodgy' shapes when these cylinders were
'hollowed' and did not place vertex's on whole numbers on the
grid, which leads to 'dodgy' compiles.
next map is 13 (same map)
================================================
construction
base: none
editor: WorldCraft (1.6a) by Valve
other progs: wqbsp (v1.65) - Ken Alverson
(KenA@TSO.Cin.IX.Net)
ArghLite 2.0 and q2towad by Tim Wright
(argh@ntplx.net)
Newwad1.3 - (originally pcx2wad 0.98
by Daniel Gilliland); Modified by
Christopher Wise
know bugs: none
build time: about 4 days
compile time: qbsp 68sec
vis 30sec
light 31sec
(pII 300, 128 meg ram)
any problems email me
any enquires email me
any questions email me
================================================
tested with the following bot
Omicron Bots (v1.02)
- http://www.planetquake.com/ramshackle
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thanxs to:
lag_hag and Mr.Shiny
================================================
Distribution and legal:
Copyright (c) 1998 ray, tigger@ebom.org
All rights reserved.
Portions copyrighted by id Software, Inc. This level
may be electronically distributed only at NO CHARGE to
the recipient, MUST include this .txt file, and may NOT
be modified IN ANY WAY. UNDER NO CIRCUMSTANCES IS THIS
LEVEL TO BE DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN
PERMISSION.
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