Quake Levels
13b - screen shots- back to map list

date: 6th of April 1998.
quake deathmatch (1 on 1) level
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title:            13b (1 on 1 map)
file:             13b.bsp
author:           tigger-up-late
email address:    tigger@ebom.org
URL:              http://ray.onemoremonkey.com/
description:      1 on 1 map. open and fast and 
                    round. second map in series. 

extra:            13b_obot.ent (this is an entity 
                    file which contains *waypoints* 
                    for the Omicron bots, see below)
                    

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play information

single player     no
cooperative:      no
skills 0,1,2,3:   no
Capture the Flag: no
deathmatch:       yes - made for 1 on 1 only
new sounds:       no
new graphics:     yes - some from quake2 and others
                    i've put together
                        
new music:        no

how to use:       place the 13b.bsp file in your 
                  quake/id1/maps folder (make one if 
                  you don't have one). 
                  start up a multiplayer game.
                  at the console (press ~) type 
                  the following 
		  
                  map 13b (press enter)
                  (press ~)

                  make sure you have a friend (or bot) 
                  to frag.
			

about the .ent    i've included a file called 13b_obot.ent. 
 file:            this file contains the 'waypoints' for the 
                  Omicron bots. u can use this file to give 
                  these bots a *fair* start.

how to use the    1. make a copy of 13b.bsp 
 .ent file:       2. rename the copy 13b_obot.bsp
                  3. place 13b_obot.bsp, 13b_obot.ent and 
                     qbsp.exe in a temp directory (qbsp.exe is 
                     from id, and part of any level editor prog, 
                     you more than likely have a copy if you 
                     have ever d/loaded any quake editors)
                  4. start up a dos-box (go to a dos promt) and 
                     cd to the temp dir that you placed the above 
                     into.
                  5. type the following at the promt
                      qbsp -onlyents 13b_obot.ent
                  6. exit the dos-box and copy the 13b_obot.bsp 
                      file to your quake/omicron/maps dir (make one 
                      if u have to, or just put it in your 
                      quake/id1/maps one)
                  7. start up a Omicron bot game as per usuall and 
                      type the following at the console
                      map 13b_obot
                  
                  the bots now will have *waypoints* to follow and will 
                  not need to *learn* the map from you.
                  
                  the reason i didn't do this is because it creates 
                  *entities* called *waypoints* that only the Omicron bots 
                  progs.dat file can understand. therefore it will be a 
                  map that if loaded under any other progs.dat (ie, a 
                  normal dm with a friend) will produce a heap of console 
                  trash on load. (looks like shit to me :])
  
                  next map will be 13b_obot.bsp after compile with the 
                  13b_obot.ent file included


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info

this map was made for a 1 on 1 game only. i have no 
idea how it will play with more than 2 people. it does 
have 5 dm start points, but that's all (in order to try 
and keep the bad respawns down).

it is a tighter, faster verison of my 13 map. it is however 
a fair bit different and plays a lot faster i think. map 
13 was losely based around an earlier map of mine called 
'mice'. you can get this map from my site if you like. 

it ain't glvised. (i used -nowatervis)

weapons placed for dm1 and dm3 rules


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extra info

there are 2 spots where the r_speeds reach about 520. these 
spots are on the lift (looking towards the stairs) and on 
the stair looking at the lift. :] the rest of the level is 
below 500 (with one player running around)

made for speed and fast playing games, with no camping 
spots or section with an advantage (i think).

an Omicron Bot seems to enjoy this level, and will learn it 
fast (without creating wayspoints even). only ever used one 
bot, no idea how others will play

worldcraft does not handle 'circles' well. every 'outside 
curve wall' vertex was moved and aligned by hand. it seemed 
to construct very 'dodgy' shapes when these cylinders were 
'hollowed' and did not place vertex's on hole numbers on the 
grid, which leads to 'dodgy' compiles.
 
next map is 13b (same map)


================================================
construction

base:           none
editor:         WorldCraft (1.6a) by Valve
other progs:    wqbsp (v1.65) - Ken Alverson 
                 (KenA@TSO.Cin.IX.Net)
                ArghLite 2.0 and q2towad by Tim Wright
                 (argh@ntplx.net)
                Newwad1.3 - (originally pcx2wad 0.98 
                 by Daniel Gilliland); Modified by 
                 Christopher Wise
know bugs:      none
build time:     about 3 days
compile time:   qbsp 55sec
                vis 41sec
                light 27sec
                (pII 300, 128 meg ram)

any problems email me
any enquires email me
any questions email me


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tested with the following bot

Omicron Bots (v1.02) 
 - http://www.planetquake.com/ramshackle 


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thanxs to:
lag_hag and Mr.Shiny


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Distribution and legal: 

Copyright (c) 1998 ray, tigger@ebom.org
All rights reserved.

Portions copyrighted by id Software, Inc. This level
may be electronically distributed only at NO CHARGE to 
the recipient, MUST include this .txt file, and may NOT 
be modified IN ANY WAY. UNDER NO CIRCUMSTANCES IS THIS 
LEVEL TO BE DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN 
PERMISSION.
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13b - screen shots- back to map list