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strom
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+++++++++++++++++++++++++++++++++++++++++++++++++++++
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
- - S T R O M - -
+++++++++++++++++++++++++++++++++++++++++++++++++++++
+ + + V E R S I O N 0 . 3 + + +
NOT 100% TESTED, ANY PROBLEMS - EMAIL ME
YOU MUST HAVE A REGISTERED VERSION OF
QUAKE TO PLAY -STROM-
!!! WARNING - IF YOU WIPE YOUR OLD PAK0.PAK !!!
!!! ITS YOUR PROBLEM FOR NOT READING THIS !!!
!!! EARLYER - THE STROM PAK0.PAK FILE (8.2MB) !!!
!!! GOES IN A "STROM" DIRECTORY UNDER THE !!!
!!! "QUAKE" ONE. !!!
Maps compled, QuakeC edited by ray@ebom.org
I AM NOT A PROGRAMMER!
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I n t r o
STROM started out as series of Quake levels that
could be played as fast as possible. The architecture
is not as complex as that of the orginal game, but a
486 was in mind. The levels have also been constructed
to be as much deathmatch as standard game play.
There has also been quite a number of changes made to
the QuakeC, although minor. All the STROM maps need
the "strom" pak0.pak file, if you don't include it
things will not behave correctly. The full list of
changes is below, under the title 'QuakeC for STROM'.
To take advantage of these changes you should read
this. Also below is a list of the map names under the
title "How to play STROM".
i like big shadows and dark spots and traps, and
playing fast. Some traps can not be escaped from!
You have been warned.
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C O N T E N T S
i) How to install STROM
ii) How to play STROM
a)Map list
iii) The Story
iv) QuakeC for STROM
a)Geneal
b)Bindings
c)Command Line
v) Programs Used
vi) A bit on ME
vii) version update
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i) How to install -S T R O M-
strom.zip needs to PKUNZIP extracted with the directory
structure, from the directory were you have quake.exe
installed. i.e.
c:\util>pkunzip c:\temp\strom.zip c:\games\quake -d
Or use 'winzip'
the new files and were they should be, should look like
the following (from the quake directory)
-quake\
strom.bat
-quake\strom\
pak0.pak
config.cfg -optional
strom.txt -this text
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ii) How to play -S T R O M-
Go to the dos promt, (as if you were going to play
Quake) and type 'strom' i.e.
c:\games\quake>strom
Or you can do it the long way, which will let you take
advantage of the other comand line functions. (see
QuakeC for STROM, or read the Quake techinfo.txt file)
c:\games\quake>quake -game strom
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a) Map List
start.bsp
cats.bsp
owls.bsp
rats.bsp
penis.bsp (secret level)
slugs.bsp (good deathmatch)
reds.bsp (good deathmatch and the end)
love.bsp (deathmatch only game)
fish.bsp (deathmatch only game)
=======================================================
to jump to any level type the following at the console
changelevel name
where 'name' for example would be 'slugs', the '.bsp'
is unnecessary
=======================================================
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iii) The Story - I thought I should put something in.
-And it goes like this-
Strange little legends float around your town.
Today was one of those rain days where people seem to
know where to gather without being told. You waited
all morning for a break in the weather to get out of
the house. The old Town Hall with surrounding veranda
is where you find yourself and a collection of old
timers. They are all sitting around talking, some
of them acknowledge you and you feel welcomed. Legends
and stories, some new and some old, are being told like
you have never heard them before. One or two of them
stick in your mind. An old woman tells the story about
a night of the year where dimensions cross, where the
Fairy Kingdom and our own are linked through 'Fairy
Circles'. A young man nicknamed "Bilbo" who several
hundred years ago entered one of these circles had
returned from this "fairy" realm to notice everything
was older and different. There were new houses and the
old ones appeared older. He returned to the pub to
search for a familiar face but none were found. He
overheard a group of elders telling a story about a
young man named Bilbo, who strangely enough fit his own
discription, but spoke about this young mans mysterious
disappearance 100 years ago. Bilbo was puzzled by this
because to his recollection he had only spent one night
with the 'fairies'.
The other story was more of an explanation or discussion
of the Death of Shub-Niggurath and how this event had
thrown 'order and chaos' into a spin and how this would
effect the fariy lands.
The night was closing in fast. The rain did not seem
like it is going to stop. On your way home, you
begin wondering about the stories.
Just off the path you notice a few dancing coloured
lights. Walking over to them you soon see that they
are what can only be discribed as mischievous little
fairies. They call you over and tempt you to enter their
realm....
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iv) QuakeC for STROM
a) General
To start with I am NOT a programmer, but I did mess with
the QuakeC for STROM
-Somethings decided-
I started out with soild dead bodies that could be shot
and had a bit of gut flying, then break-up into
'gibbits', but because the bodies of dead were soild
they became a bit annoying from time to time (quite
alot of the time really). So this code was removed.
The Throwing Axe was an extra weapon that i started
with but I then removed it for the Morningstar.
I didn't want the Morningstar in single/co-op games so
i played with some of the code (and graphics). The only
problem is that it appears in 'single' games, but does
not function. -like i said "i'm not a programmer".
-Throwable Backpack-
This is something I thought was 'pretty cool',
especially for deathmatch game. It works well, and its
simple. Although It is another key to remember,
something I wanted to keep away from. If you have some
'rockets' in your possesion - hit the 'b' key. This
throws a backpack over your head - shoot it and it
explodes.
But this has been removed from v0.3 of STROM.
-The MorningStar-
The Morning Star only functions correctly under
deathmatch games.
To use the Morning Star
a) press "1"
b) now press it again,
c) now experiment.
I used/modifyed MORNING STAR v1.11b from
"Mike"
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