Quake Levels
tigagor - screen shots- back to map list

date: 21st of June 1998.
quake deathmatch level
=================================================
title:            Agorphoboplis
file:             tigagor.bsp
author:           ]Tigger-oN[
email address:    tigger@ebom.org
URL:              http://ray.onemoremonkey.com/
description:      dm2 inspired, yet nothing 
                   like it :]


================================================
play information

single player     no
cooperative:      no
skills 0,1,2,3:   no
Capture the Flag: no
deathmatch:       yes
new sounds:       no
new graphics:     yes - most from quake2 and others
                   i've put together
                                     
new music:        no

how to use:       place the tigagor.bsp file in your 
                  quake/id1/maps folder (make one if 
                  you don't have one). 
                  
                  start up a game as per usual

                  at the console (press ~) type 
                  the following 
    
                  map tigagor.bsp (press enter)
                  (press ~)
                  
                  (if people are in a game)
                  changelevel tigagor.bsp (press enter)
                  (press ~)


================================================
info

kind of inspired by dm2 and a bit of a American McGee 
memorial piece, hope he continues to make maps, even 
if only dm ones. i don't think the finished map is 
anything like dm2 nor was it meant to be (hence the 
term inspired), and that's just what i wanted. where 
dm2 is tight and enclosed tigagor is open.

i wanted a level that could be played by 2 people 
(even if a bit slow, like dm2) and a level that could 
be good fun for up to 8 ppl without being a bore, one 
that's is more about good aiming than shoot and hope.

the r_speeds reach about 540 in the big open space, 
that's good by the way :] (lower the better and faster). 
dm2 goes up to about 650.

================================================
extra info

i like the quake2 textures a lot more than most of 
the quake ones, yet i still like quake over quake2, 
hence my use of textures. they look better in gl 
than software too.

i think i'll make a quake2 and rocket arena version 
of this map in the near future

================================================
construction

base:           none
editor:         WorldCraft (1.6a) by Valve
other progs:    wqbsp (v1.65) - Ken Alverson 
                 (KenA@TSO.Cin.IX.Net)
                ArghLite 2.0 and q2towad by Tim Wright
                 (argh@ntplx.net)
                Newwad1.3 - (originally pcx2wad 0.98 
                 by Daniel Gilliland); Modified by 
                 Christopher Wise
know bugs:      none
build time:     about 28 hours (~6 days)
compile time:   qbsp 83sec
                vis 244sec
                light 117sec
                (pII 300, 128 meg ram)


any problems email me
any inquiries email me
any questions email me


================================================
tested with the following bot

Omicron Bots (v1.02) 
 - http://www.planetquake.com/ramshackle 

================================================
thanx to ...
....not sure but American McGee could be someone :]
and for last minute feedback :]
Mr Fribbles
and Webby

================================================

Distribution and legal: 

Copyright (c) 1998 ray, tigger@ebom.org
All rights reserved.

Portions copyrighted by id Software, Inc. This level
may be electronically distributed only at NO CHARGE to 
the recipient, MUST include this .txt file, and may NOT 
be modified IN ANY WAY. UNDER NO CIRCUMSTANCES IS THIS 
LEVEL TO BE DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN 
PERMISSION.
================================================


tigagor - screen shots- back to map list