Quake Levels
tigkill - screen shots- back to map list

date: 24th of October 1998.
quake2 duel deathmatch level
=================================================
title:            Impulsive - Tigger-oN
file:             tigkill.bsp
author:           ]Tigger-oN[ 
email address:    tigger@ebom.org
URL:              http://ray.onemoremonkey.com/
description:      made for 1on1, nothing else 
                   was considered while making 
                   this level.

================================================
play information

single player     no
cooperative:      no
skills 0,1,2,3:   no
Capture the Flag: no
deathmatch:       yes - made for duel matches
new sounds:       no
new graphics:     no - 'cause q2 is a hassle for them
new music:        no

how to use:       place the tigkill.bsp file in your 
                  quake2/baseq2/maps folder (make 
                  one if you don't have one). 
                  
                  start up a game as per usual

                  at the console (press ~) type 
                  the following 
    
                  map tigkill (press enter)
                  (press ~)
                  
                  
================================================
info

made with duel matches in mind right from the 
start, the r_speeds are very low, but there are 
some big open spaces, which may cause a slow-down 
like the big open areas of q2dm1 in FFA with 8 or 
more ppl. still its a duel match level not FFA so 
this ain't a problem in my eyes :]

this map was my 1st quake2 map from start 
to finish, all the rest to date have been quake 
maps ported to quake2. i think quake2 level 
editing is very cool now!

the water section looked _way cool_ with 33% 
transwater, but in gl a small *slow-down* was a 
bad side effect, so solid water was the fix :[

i spent alot of the time *tweaking* the level (both 
items and structure) so that it would play the best 
it can with 2 good quake2 players on it. items 
have been place in certain combinations or certain 
postions for the sound effects they give. the 
railgun is easy to get with a double jump or rocket 
jump, same for the ammo pack. you can sneak around 
a bit or even camp, but you will run out of ammo, 
or become low on health and have to come out into 
the open.
  
================================================
construction

base:           none
editor:         WorldCraft (1.6a) by Valve
other progs:    ArghRad 1.0 by Tim Wright
                 (argh@ntplx.net)
know bugs:      none
build time:     about ~50 hours (~8 days)
                 (more than 1/2 of this was 
                 tweaking the level)
compile time:   qbsp3 7sec
                qvis3 264sec
                arghrad 286sec
                (pII 300, 128 meg ram)

any problems email me
any inquiries email me
any questions email me

================================================
tested with the following bot

Eraser Bots (v1.010) 
 - http://impact.frag.com 

================================================
very special thanx to...

Happy |{illmore for excellent feedback, advice and 
item suggestion.

Mr Fribbies for low-end pc frame rate testing :]

Dae Breaker and FiREFLy for playtesting.

================================================
Distribution and legal: 

Copyright (c) 1998 ray, tigger-on, tigger@ebom.org
All rights reserved.

Portions copyrighted by id Software, Inc. This level
may be electronically distributed only at NO CHARGE to 
the recipient, MUST include this .txt file, and may NOT 
be modified IN ANY WAY. UNDER NO CIRCUMSTANCES IS THIS 
LEVEL TO BE DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN 
PERMISSION.
================================================


tigkill - screen shots- back to map list