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tigq201
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date: 25th of March 1998.
quake2 deathmatch and single player level
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title: stray cat
file: tigq201.bsp
author: tigger-up-late
email address: tigger@ebom.org
URL: http://ray.onemoremonkey.com/
description: a deathmatch and single
player quake2 level.
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play information
single player yes
cooperative: no
skills 0,1,2,3: yes
Capture the Flag: no
deathmatch: yes - 2 to 14 (at a guess)
new sounds: no
new graphics: no
new music: no
how to use: place the tigq201.bsp file in your
baseq2/maps folder (make one if
you don't have one). at the console
(press ~) type the following
skill x (press enter)
map tigq201 (press enter)
(press ~)
replace 'x' with 0,1,2 or 3 where 0
is easy and 3 is hard+ skill.
all skill levels supported
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story (for single player)
the naughty cyborgs of 'The Stroggs' been planning
an attack with explosives produced from goods from
the mines. somehow you have escaped from the
'slave mines' and turned up unannounced at what
looks like the rumored 'freight-station'.
a week before you worked out your escape you were
chatting with some fellow shit-kickers and had discovered
that there had been a 'cave-in' on the main 'track' but
there was still a draft coming from the tunnel, so you
knew it was not completely blocked. this was your route
out, and your goal now is to kill Strogg, and destroy any
explosives, which will be used against Earth, well so it
is rumored (very lame, but hey, its a story :])
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extra info
this level was designed as a deathmatch level for quake
1st, as i was waiting on worldcraft 1.6 to come out.
i don't think there is a single non-coloured light. if
u ain't got a 3dfx card you're really missing out!
the r_speeds maybe a little high at certain
points on the *train tracks*, i tried my best to get
these down and i knew this bit was going to be trouble
when i drew-up the plan, but it was something i wanted
in the map.
no exit (in deathmatch)
next map is same map
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construction
base: none
editor: WorldCraft (1.6)
other progs: quake2 utils
know bugs: monster behave strange on moving
trains when dead.
build time: about 2 weeks
compile time: not sure, about 40min (pII300 128meg ram)
any problems email me
any enquires email me
any questions email me
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Distribution and legal:
Copyright (c) 1998 ray, tigger@ebom.org
All rights reserved.
Portions copyrighted by id Software, Inc. This level
may be electronically distributed only at NO CHARGE to
the recipient, and may NOT be modified in any way.
UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE DISTRIBUTED
ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION.
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tigq201 - screen shots- back to map list |