Quake Levels
tigq201 - screen shots- back to map list

date: 25th of March 1998.
quake2 deathmatch and single player level
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title:            stray cat
file:             tigq201.bsp
author:           tigger-up-late
email address:    tigger@ebom.org
URL:              http://ray.onemoremonkey.com/
description:      a deathmatch and single 
                  player quake2 level.


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play information

single player     yes
cooperative:      no
skills 0,1,2,3:   yes
Capture the Flag: no
deathmatch:       yes - 2 to 14 (at a guess) 
new sounds:       no
new graphics:     no
new music:        no

how to use:       place the tigq201.bsp file in your 
                  baseq2/maps folder (make one if 
                  you don't have one). at the console 
                  (press ~) type the following 
		  
                  skill x (press enter)
                  map tigq201 (press enter)
                  (press ~)

                  replace 'x' with 0,1,2 or 3 where 0 
                  is easy and 3 is hard+ skill.
                  all skill levels supported

			
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story (for single player)

the naughty cyborgs of 'The Stroggs' been planning 
an attack with explosives produced from goods from 
the mines. somehow you have escaped from the 
'slave mines' and turned up unannounced at what 
looks like the rumored 'freight-station'.

a week before you worked out your escape you were 
chatting with some fellow shit-kickers and had discovered 
that there had been a 'cave-in' on the main 'track' but 
there was still a draft coming from the tunnel, so you 
knew it was not completely blocked. this was your route 
out, and your goal now is to kill Strogg, and destroy any
explosives, which will be used against Earth, well so it 
is rumored (very lame, but hey, its a story :])


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extra info

this level was designed as a deathmatch level for quake 
1st, as i was waiting on worldcraft 1.6 to come out.

i don't think there is a single non-coloured light. if 
u ain't got a 3dfx card you're really missing out!

the r_speeds maybe a little high at certain 
points on the *train tracks*, i tried my best to get 
these down and i knew this bit was going to be trouble 
when i drew-up the plan, but it was something i wanted 
in the map.

no exit (in deathmatch)
next map is same map


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construction

base:           none
editor:         WorldCraft (1.6)
other progs:    quake2 utils
know bugs:      monster behave strange on moving 
                trains when dead.
build time:     about 2 weeks
compile time:   not sure, about 40min (pII300 128meg ram)

any problems email me
any enquires email me
any questions email me


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Distribution and legal: 

Copyright (c) 1998 ray, tigger@ebom.org
All rights reserved.

Portions copyrighted by id Software, Inc. This level
may be electronically distributed only at NO CHARGE to 
the recipient, and may NOT be modified in any way.  
UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE DISTRIBUTED 
ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION.
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tigq201 - screen shots- back to map list